Anchor: #i1018384

Section 2: Entry Screen Features

Anchor: #i1018389

TRM Data Entry Screens

Using TRM data entry screens, process transactions involving several data exchanges of all attribute values necessary to:

  • add data to
  • update data
  • delete data from
  • access data on, or
  • report data stored in TRM.
Anchor: #i1018424

Description of Screen Components

All TRM data entry screens are similar in appearance and system response. Figure 3‑11 shows a data screen with the different parts numbered…

 Data entry screen 1. (click in image to see full-size image) Anchor: #i999729grtop

Figure 3-11. Data entry screen 1.

…to correspond with the descriptions in this table:

Anchor: #i1012152TRM Data Entry Screen 1

Part

Description

1

Function Key Selections--<Function> Keys plus <E> available on each entry screen. Each key (except for <E>) has a one-word descriptor. The function key does not appear on a screen if it is not available.

2

Screen Identifier--a unique identification label for the screen composed of four parts, each separated by a period

3

System Title--name given to the system

4

Date--in the form MM/DD/YYYY

5

Update Function--Delete, Add, or Update

6

Screen Label--name given to a specific screen

7

Time--in the form HH:MM AP

8

Secondary Message Line--for either Information or Prompting messages.

9

Column Headers--labels for blocks of Data Element Headers

10

Data Element Headers--labels for individual Data Entry Fields

11

Data Entry Fields--point of entry for TRM data element values



Figure 3-12 shows another data screen with the different parts numbered…

Data entry screen 2. (click in image to see full-size image) Anchor: #i999922grtop

Figure 3-12. Data entry screen 2.

…to correspond with the descriptions in this table:

Anchor: #i1012192TRM Data Entry Screen 2

Part

Description

1

Primary Message Line--Used for (F)atal, (W)arning, or (I)nformational messages.

2

Choice Descriptions--selections for screens, reports, etc. These have either an alphabet letter or an underscore preceding the description.

3

Prompting Message Line--further instructions for entering selections or for pressing <E> or a PF key

4

Prompt Entry Field--point of entry for either the letter corresponding to a Choice Descriptor or for an X, depending on the request of the Prompting Message.



This table lists common screen characteristics:

Anchor: #i1012211Common Entry Screen Characteristics

Description

Cursor automatically tabs to each Data or Prompt Entry field when the previous field is full.

Control key takes the cursor down one row

Numeric elements need not be “zero-padded”.

Example: Input ‘02.000’ as ‘2’.

TRM assumes a positive-signed Reference Marker Displacement if you do not input a sign.

Required, optional, and non-applicable entry fields:

  • You must enter Required fields. The system uses a required field to locate records for update or delete, or for creating records in TRM. Failure to input a required field results in the display of a fatal error message.
  • Leave Optional fields, in most cases, blank until you assign a value.

Example: Reference Marker Suffix is optional until you assign a suffix value; then it is required.

Select all Update Functions, Add, Update, or Delete, from a submenu. To change the update mode, you must exit to the appropriate Maintenance Menu.



Anchor: #i1018471

Function Keys

Use Function Keys to perform a variety of operations, including exiting the system and updating TRM. The keys are a separate row located across the top of the keyboard, called PF, F, or Function keys. Across the bottom of each entry screen appears a list of all function keys available on that screen. If the description for the Function Key appears, the Function Key is available:

Function keys at bottom of screen. (click in image to see full-size image) Anchor: #i1000193grtop

Figure 3-13. Function keys at bottom of screen.

All instructions in this manual use the abbreviation <F1> thru <F12> for the function keys:

Anchor: #i1012229Function Key Descriptions

Function Key

Descriptor

Description

F1

HELP

Screen or field-level help

F2

UPD

Update TRM with new/updated/deleted data

F3

EXIT

Return to previous menu

F7

PREV

Scroll back to the previous screen of data (Query processing only)

F8

NEXT

Scroll forward to the next screen of data (Query processing only)

F9

CLEAN

Clean the screen of all data and error messages

F10

MAIN

Exit to TRM Main Menu

F11

CANCL

Cancel current action

F12

SYS

Exit the TRM system



Anchor: #i1018495

Negative Conversion Window

You may input the marker limit using positive or negative displacements. If entering a negative displacement, the negative conversion window appears after you press <F2>. This window shows the location with the equivalent marker number and a positive displacement, by which the data actually stores in TRM. Press <E> to clear the window and continue processing data transactions:

The negative conversion window displays
the equivalent Reference Marker location with a positive displacement. (click in image to see full-size image) Anchor: #i1000486grtop

Figure 3-14. The negative conversion window displays the equivalent Reference Marker location with a positive displacement.

Anchor: #i1018519

Numeric Entry Fields

Some numeric attributes in TRM have two characteristics: floating decimal and signed entry fields.

The floating decimal feature allows you to input the decimal point of a number anywhere in the entry field. As long as the numeric value entered falls within the range of the format specified for that field, the screen editor accepts the entry. An invalid entry yields an error message.

EXAMPLE: The format of the attribute Off-System Length is 3.3. This means that seven character positions are available for entry into the field:

  • Three maximum digits before the decimal
  • One position for the decimal point
  • Three maximum digits after the decimal.

This table identifies some valid and invalid values entered in the Off-System Length field:

Anchor: #i1012273Floating Decimals

Format of Off-System Length Field

Examples of Valid Entries

Examples of Invalid Entries

Reason Entry is Invalid

123.123

101.166

1301.16

Too many digits before the decimal

-

2.837

2.8337

Too many digits after the decimal

-

.244

.2.244

Too many decimals



Input either a positive (+) or negative (–) sign in the signed entry field. If entered, the sign always goes in the first Reference Marker Displacement entry field character position, which is the only signed entry field in TRM. The numeric value then begins in the second character position.

EXAMPLE: The format of Reference Marker Displacement is (±)3.3. Eight character positions are available for entry into this field:

  • One for the (+) or (–) sign
  • Three maximum digits before the decimal
  • One position for the decimal point
  • Three maximum digits after the decimal.

This table identifies some valid and invalid uses of the sign entered in the Reference Marker Displacement field:

Anchor: #i1012297Signed Entry

Reference Marker Displacement Format

Examples of Valid Entries

Examples of Invalid Entries

Reason Entry is Invalid

±123.123

–33.166

33–.166

Sign not in the first character position

-

+35

+ 35

Space is within the value

-

1.833

$11.833

Symbol is not (+) or (–)



Anchor: #i1018601

Online Help Facilities

TRM offers online help facilities on all system screens.

Field Level Help provides assistance for a specific entry field. Place the cursor in the entry field and press <F1>. A pop-up window appears (see Figure 3‑15) with the format of the field plus valid values; most indicate the Offices of Primary Responsibility:

Cursor located the in SKEW Quad field. (click in image to see full-size image) Anchor: #i1001004grtop

Figure 3-15. Cursor located the in SKEW Quad field.

Press <E> to return to the entry screen.

Screen Level Help provides assistance for all entry fields on the screen. Move the cursor off an entry field and press <F1>. A help screen appears (see Figure 3‑16) for all entry fields on that screen. Press <E> to return to the entry screen:

The Point Data screen level Help. (click in image to see full-size image) Anchor: #i1001008grtop

Figure 3-16. The Point Data screen level Help.

Previous page  Next page   Title page